Maneuvers

Characters can try and use different Maneuvers when the usual walking and running is not enough.

Dashing
Dashing is a Quick Action Maneuver that allows character to move in a straight line for the additional distance equal to 1/2 Speed. It requires passing an appropriate Skill Check. Failure means that the character is able to move only 1 step in the chosen direction before stumbling and going Prone, ending the Turn. Dashing doesn't spend Speed, but each subsequent Dash will be made with a cumulative 1/2 penalty that also extends to other Maneuvers. There is also additional penalty for having Armor on the legs (or other means of locomotion used for Dashing be it wings or tail) that amounts to -10 for each 5 points of Armor. Dashing as the Major Action allows substituting Brawn Check for a Skill Check.

Jumping
Jumping is a Minor Action Maneuver that allows character to fly in a straight line for the additional distance equal to 1/4 Speed. This horizontal distance can be also increased by 1 for each step passed in a straight line in the direction of a Jump, but cannot exceed 1/2 of the character's Speed. Jumping requires passing an appropriate Skill Check. Failure means that the character is able to fly only 1 step in the chosen direction before falling down and going Prone, ending the Turn. Jumping doesn't spend Speed, but each subsequent Jump will be made with a cumulative 1/2 penalty that also extends to other Maneuvers. There is also additional penalty for having Armor on the legs (or other means of locomotion used for Jumping be it arms or tail) that amounts to -10 for each 5 points of Armor. Jumping as Major Action allows substituting Brawn Check for a Skill Check.

Acrobatics
Acrobatics is a set of different Quick Actions that allow the character to move in a different ways. It requires passing an appropriate Skill Check with cumulative penalty for performing subsequent Acrobatics that also extends to other Maneuvers. Failure means that the character stumbles and goes Prone, ending the Turn. There is also additional penalty for having Armor on the legs (or other means of locomotion used for Acrobatics be it arms or legs) that amounts to -10 for each 5 points of Armor. Performing Acrobatics as Major Action allows substituting Knack Check for a Skill Check.

Hopping
Hopping allows the character to move over an obstacle. It is made with a penalty of -10 for Small obstacles, -20 for Medium and -40 for Large.

Sliding
Sliding allows the character to move through an opening. It is made with a penalty of -10 for Large openings, -20 for Medium and -40 for Small.

Springing
Springing allows the character to Stand up from a Prone or Sitting position. It is made with a penalty of -10 for Prone and -5 for Sitting.

Tumbling
Tumbling allows the character to Dodge over the enemy. It also allows to Dodge without moving.

Wall Running
Wall Running allows the character to move over the wall horizontally or vertically for a distance equal to 1/4 Speed. It is made with a penalty of -20.

Wall Jumping
Wall Jumping allows the character to jump off an obstacle such as wall, moving in the opposite direction for a distance equal to 1/2 of the character's Strength. It is made with a penalty of -30.

Controlled Falling
Controlled Falling allows the character to move 1 step while Falling or Jumping, changing direction or increasing/decreasing speed of the fall. This Maneuver also allows to choose which body parts will recieve damage from the fall or to Dive into water. It is made with a penalty of -30.