Ranged Combat

The following rules apply to the ranged and thrown weapons.

Overwatch
Characters armed with a ranged weapon can use their Main action to Overwatch. This allows them to shoot at the enemy moving within the Reach of their weapon. Unlike Interrupt, it doesn't stop the target even if it's successful. All Overwatch attacks are made at -30 penalty for moving target.

Shooting on the move
If a character used his Movement action this turn, a penalty of -1/2 is imposed to the shooting Skill Check.

Point-blank shot
if a target is in within 3 steps of a character, it provides a +30 bonus to the shooting Skill Check.

Stopping power
If a shot from a firearm failed to penetrate the Armor, it is considered as being Concussive.

Suppression
Being a target of more than 3 shots from a firearm (whether they hit or not) within the span of a Round makes a character Supressed. While being Supressed, a character will lose a d6 CP (SP if Dazed) for each subsequent shot. This state can be removed by finding a Cover or not being shot at for at least 3 Turns. Characters in Cover are immune to being Supressed.

Cover
Ranged attacks made on the character in a Cover are subject to the Skill Check penalty depending on the size of a Cover. The attacks that fail to hit the character will hit Cover instead, although some attacks may still penetrate it. Taking Cover is a Quick Action. The penalties are as follows:

Small cover
Small Cover provides a -20 penalty to the Skill Check. To be considered as such, an object must be able to hide at least 1/3 of a character - a small fence or a bush. A character taking such Cover is considered as being Prone.

Medium cover
Medium Cover provides a -40 penalty to the Skill Check. To be considered as such, an object must be able to hide at least 1/2 of a character - a waist-high countertop or a window. A character taking such Cover is considered as Sitting. Going Prone will hide character completely, although probably making it impossible to retaliate.

Large cover
Large Cover provides a -60 penalty to the Skill Check. To be considered as such, an object must be able to hide at least 2/3 of a character - a waist-high countertop or a window. A character taking such Cover is considered as Standing. Sitting will hide character completely, although probably making it impossible to retaliate.